/*
 * Copyright (c) 2007 Aleksey Nikiforov
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'Aleksey Nikiforov' nor the names of other contributors 
 *   may be used to endorse or promote products derived from this software 
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package org.lex.input.effects.component;


public class SpringConfig {

	public static enum SpringType { SIMPLE, HI_REZ }
	private static SpringType springType = SpringType.SIMPLE;
	public static SpringType getConfiguredType() { return springType; }
	public static void setSpringType(SpringType type) { springType = type; }
	
	
	/** mass of the object attached to the spring*/
	protected float m;
	/** spring constant */
	protected float k;
	/** damping constant */
	protected float b;
	
	protected boolean bounceAllowed;
	protected boolean passOverAllowed;
	
	public SpringConfig(float mass, float springConstant, float dampingConstant) {
		m = mass;
		k = springConstant;
		b = dampingConstant;
		
		bounceAllowed = true;
		passOverAllowed = true;
	}
	
	/**
	 * @return true if the spring is allowed to change the direction of motion, false otherwise
	 */
	public boolean isBounceAllowed() {
		return bounceAllowed;
	}
	
	/**
	 * @return true if the spring is allowed to move past the rest point, false otherwise
	 */
	public boolean isPassOverAllowed() {
		return passOverAllowed;
	}

	public float getDamping() {
		return b;
	}

	public float getMass() {
		return m;
	}

	public float getSpringConstant() {
		return k;
	}

	public void setDamping(float damping) {
		b = damping;
	}

	public void setMass(float mass) {
		m = mass;
	}

	public void setSpringConstant(float springConstat) {
		k = springConstat;
	}
	
}
